| Item Use Script | 1 bonus 2 bStr,5; 3 bonus 4 bAgi,5; 5 bonus 6 bVit,5; 7 bonus2 8 bAddClass,Class_All,5; 9 if 10 (getskilllv("KO_ZANZOU") 11 =5) 12 { 13 bonus2 14 bSkillAtk,"KO_HUUMARANKA",Baselevel/4; 15 bonus2 16 bSkillAtk,"NJ_HUUMA",2*(Baselevel/4); 17 } 18 if 19 (getskilllv("KO_KYOUGAKU") 20 =5) 21 { 22 bonus2 23 bSkillUseSP,"KO_HUUMARANKA",10; 24 bonus2 25 bSkillCooldown,"KO_HUUMARANKA",-100; 26 } 27 if 28 (getskilllv("KO_MUCHANAGE") 29 == 30 10) 31 { 32 bonus2 33 bHPDrainRate,1000,1; 34 } 35 if 36 (getskilllv("KO_MEIKYOUSISUI") 37 =5) 38 { 39 bonus 40 bSPDrainValue,2; 41 bonus2 42 bSkillCooldown,"KO_IZAYOI",-25000; 43 } 44 if 45 (getskilllv("KO_SETSUDAN") 46 =5) 47 { 48 bonus2 49 bVariableCastrate,"KO_HUUMARANKA",-50; 50 } |