| Item Use Script | 1 .@r 2 = 3 getrefine(); 4 .@dmg 5 = 6 5; 7 if 8 (.@r 9 = 10 7) 11 { 12 .@dmg 13 += 14 10; 15 if 16 (.@r 17 = 18 9) 19 { 20 bonus2 21 bSkillAtk,"KO_HAPPOKUNAI",20; 22 if 23 (.@r 24 = 25 11) 26 { 27 bonus2 28 bAddRace,RC_Demon,10; 29 bonus2 30 bMagicAddRace,RC_Demon,10; 31 bonus2 32 bAddRace,RC_Undead,10; 33 bonus2 34 bMagicAddRace,RC_Undead,10; 35 } 36 } 37 } 38 bonus2 39 bAddEle,Ele_Undead,.@dmg; 40 bonus2 41 bMagicAddEle,Ele_Undead,.@dmg; 42 bonus2 43 bAddEle,Ele_Dark,.@dmg; 44 bonus2 45 bMagicAddEle,Ele_Dark,.@dmg; |