| Item Use Script | 1 .@r 2 = 3 getrefine(); 4 bonus 5 bMaxHPrate,5; 6 bonus 7 bMaxSPrate,5; 8 bonus 9 bBaseAtk,20*(.@r/2); 10 if 11 (.@r 12 =9) 13 .@val 14 = 15 25; 16 else 17 if 18 (.@r 19 =7) 20 .@val 21 = 22 10; 23 if 24 (.@r 25 =11) 26 { 27 bonus2 28 bAddEle,Ele_Dark,15; 29 bonus2 30 bMagicAddEle,Ele_Dark,15; 31 bonus2 32 bAddEle,Ele_Undead,15; 33 bonus2 34 bMagicAddEle,Ele_Undead,15; 35 } 36 bonus2 37 bAddRace,RC_Demon,.@val; 38 bonus2 39 bAddRace,RC_Undead,.@val; 40 bonus2 41 bMagicAddRace,RC_Demon,.@val; 42 bonus2 43 bMagicAddRace,RC_Undead,.@val; |