| Item Use Script | 1 .@r 2 = 3 getrefine(); 4 bonus2 5 bSubSize,Size_Medium,10; 6 bonus2 7 bMagicSubSize,Size_Medium,10; 8 bonus2 9 bSubSize,Size_Large,10; 10 bonus2 11 bMagicSubSize,Size_Large,10; 12 bonus2 13 bAddClass,Class_All,5; 14 bonus 15 bUnbreakableWeapon; 16 bonus 17 bLongAtkRate,.@r; 18 if 19 (.@r 20 =9) 21 { 22 bonus2 23 bSkillCooldown,"NC_AXETORNADO",-1000; 24 bonus2 25 bSkillAtk,"NC_AXETORNADO",20; 26 bonus2 27 bSkillAtk,"NC_MAGMA_ERUPTION",20; 28 } 29 if 30 (.@r 31 =11) 32 { 33 bonus2 34 bAddRace,RC_Undead,20; 35 bonus2 36 bAddRace,RC_Angel,20; 37 } |