| Item Use Script | 1 .@r 2 = 3 getrefine(); 4 bonus2 5 bMagicAtkEle,Ele_Neutral,10; 6 bonus 7 bMatk,180; 8 bonus 9 bUnbreakableWeapon; 10 bonus 11 bMatk,4*.@r; 12 if 13 (.@r 14 =9) 15 { 16 bonus2 17 bSkillCooldown,"WM_METALICSOUND",-1000; 18 bonus2 19 bSkillAtk,"WM_METALICSOUND",20; 20 bonus2 21 bSkillAtk,"WM_REVERBERATION",20; 22 } 23 if 24 (.@r 25 =11) 26 { 27 bonus2 28 bMagicAddRace,RC_Undead,20; 29 bonus2 30 bMagicAddRace,RC_Angel,20; 31 bonus2 32 bSkillCooldown,"WM_METALICSOUND",-1000; 33 } |