| Item Use Script | 
		
							 1 bonus 
2 bMdef,15; 
3 bonus 
4 bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG")); 
5 bonus 
6 bMaxSPrate,3; 
7 bonus 
8 bMatkRate,2; 
9 bonus2 
10 bMagicAddEle,Ele_Neutral,5; 
11 bonus 
12 bAllStats,getskilllv("WA_SWING_DANCE"); 
13 bonus 
14 bAspdRate,4*getskilllv("MI_HARMONIZE"); 
15 bonus2 
16 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY"); 
17 bonus2 
18 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY"); 
19 bonus3 
20 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC; 
21 .@r 
22 = 
23 getrefine(); 
24 if 
25 (.@r 
26 =5) 
27 { 
28 bonus 
29 bMaxHPrate,7; 
30 bonus 
31 bMaxSPrate,7; 
32 bonus 
33 bMatkRate,3; 
34 bonus2 
35 bMagicAddEle,Ele_Neutral,3; 
36 } 
37 if 
38 (.@r 
39 =7) 
40 { 
41 bonus 
42 bMaxHPrate,10; 
43 bonus 
44 bMaxSPrate,10; 
45 bonus 
46 bMatkRate,5; 
47 bonus2 
48 bMagicAddEle,Ele_Neutral,5; 
49 } 					 |