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								Viewing Item
	 	#22167: Asteria's Boots
	
		| Item ID | 
		22167 | 
				
			 
		 | 
				For Sale | 
		
							
					No
				
					 | 
	 
	
		| Identifier | 
		Astraea_Shoes | 
		Credit Price | 
		
							Not For Sale
					 | 
	 
	
		| Name | 
		Asteria's Boots | 
		Type | 
		Armor | 
	 
	
		| NPC Buy | 
		0 | 
		Weight | 
		25 | 
	 
	
		| NPC Sell | 
		
							0					 | 
		Weapon Level | 
		0 | 
	 
	
		| Range | 
		0 | 
		Defense | 
		25 | 
	 
	
		| Slots | 
		1 | 
		Refineable | 
		
							Yes
					 | 
	 
	
		| Attack | 
		0 | 
		Min Equip Level | 
		
							100					 | 
	 
	
					| MATK | 
			0 | 
				Max Equip Level | 
		
							None
					 | 
	 
	
		| Equip Locations | 
		
							Footgear					 | 
	 
	
		| Equip Upper | 
		
							None
					 | 
	 
	
		| Equippable Jobs | 
		
							None
					 | 
	 
	
		| Equip Gender | 
		
							Both (Male and Female)
					 | 
	 
	
		| Trade restriction | 
		
							None
					 | 
	 
		
		| Item Use Script | 
		
							 1 .@str 
2 = 
3 readparam(bStr); 
4 .@agi 
5 = 
6 readparam(bAgi); 
7 .@vit 
8 = 
9 readparam(bVit); 
10 .@int 
11 = 
12 readparam(bInt); 
13 .@dex 
14 = 
15 readparam(bDex); 
16 .@luk 
17 = 
18 readparam(bLuk); 
19 bonus 
20 bAllStats,1; 
21 if(getrefine() 
22 =10) 
23 { 
24 if 
25 (.@str 
26 =100) 
27 { 
28 if 
29 (.@str 
30 =120) 
31 { 
32 bonus 
33 bMaxHPrate,7; 
34 bonus 
35 bMaxSPrate,7; 
36 } 
37 else 
38 { 
39 bonus 
40 bMaxHPrate,5; 
41 bonus 
42 bMaxSPrate,5; 
43 } 
44 } 
45 if 
46 (.@agi 
47 =100) 
48 { 
49 if 
50 (.@agi 
51 =120) 
52 bonus 
53 bAspd,1; 
54 else 
55 bonus 
56 bAspdRate,8; 
57 } 
58 if 
59 (.@vit 
60 =100) 
61 { 
62 if 
63 (.@vit 
64 =120) 
65 bonus2 
66 bAddSize,Size_Medium,15; 
67 else 
68 bonus2 
69 bAddSize,Size_Medium,10; 
70 } 
71 if 
72 (.@int 
73 =100) 
74 { 
75 if 
76 (.@int 
77 =120) 
78 bonus 
79 bFixedCast,-500; 
80 else 
81 bonus 
82 bFixedCastrate,-30; 
83 } 
84 if 
85 (.@dex 
86 =100) 
87 { 
88 if 
89 (.@dex 
90 =120) 
91 bonus 
92 bDelayrate,-5; 
93 else 
94 bonus 
95 bDelayrate,-3; 
96 } 
97 if 
98 (.@luk 
99 =100) 
100 { 
101 if 
102 (.@luk 
103 =120) 
104 { 
105 bonus 
106 bCritical,7; 
107 bonus 
108 bFlee2,1; 
109 } 
110 else 
111 bonus 
112 bCritical,5; 
113 } 
114 } 					 | 
	 
	
		| Equip Script | 
		
							None
					 | 
	 
	
		| Unequip Script | 
		
							None
					 | 
	 
	        
 
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