| 
							 1 .@r 
2 = 
3 getrefine(); 
4 .@a 
5 = 
6 getskilllv("SR_GENTLETOUCH_REVITALIZE"); 
7 .@b 
8 = 
9 getskilllv("SR_GENTLETOUCH_CURE"); 
10 .@c 
11 = 
12 getskilllv("SR_GENTLETOUCH_ENERGYGAIN"); 
13 .@hpsp 
14 = 
15 3; 
16 if 
17 (.@r 
18 = 
19 5) 
20 { 
21 .@hpsp 
22 += 
23 7; 
24 .@red 
25 = 
26 5; 
27 if 
28 (.@r 
29 = 
30 7) 
31 { 
32 .@hpsp 
33 += 
34 10; 
35 .@red 
36 += 
37 5; 
38 } 
39 bonus2 
40 bSkillUseSP,"MO_BODYRELOCATION",.@red; 
41 } 
42 bonus 
43 bMdef,10; 
44 bonus 
45 bMaxHPrate,.@hpsp+(2*.@b); 
46 bonus 
47 bMaxSPrate,.@hpsp; 
48 skill 
49 "SA_CASTCANCEL",1; 
50 bonus2 
51 bSkillUseSP,"MO_BODYRELOCATION",5; 
52 bonus 
53 bDef,30*.@a; 
54 bonus2 
55 bSubRace,RC_Player_Doram,.@a; 
56 bonus2 
57 bSubRace,RC_Player_Human,.@a; 
58 bonus2 
59 bVariableCastrate,"MO_CALLSPIRITS",-.@c*10; 
60 bonus2 
61 bVariableCastrate,"MO_STEELBODY",-.@c*10; 
62 bonus2 
63 bFixedCastrate,"CH_SOULCOLLECT",-.@c*10; 
64 bonus 
65 bAspdRate,2*getskilllv("SR_GENTLETOUCH_CHANGE"); 
66 bonus2 
67 bAddClass,Class_All,4*getskilllv("SR_GENTLETOUCH_QUIET"); 					 |