| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 .@hpsp 
5 = 
6 3; 
7 .@a 
8 = 
9 getskilllv("GC_WEAPONCRUSH"); 
10 .@b 
11 = 
12 getskilllv("GC_WEAPONBLOCKING"); 
13 .@c 
14 = 
15 getskilllv("GC_COUNTERSLASH"); 
16 if 
17 (.@r 
18 = 
19 5) 
20 { 
21 .@hpsp 
22 += 
23 7; 
24 .@dmg 
25 = 
26 BaseLevel; 
27 if 
28 (.@r 
29 = 
30 7) 
31 { 
32 .@hpsp 
33 += 
34 10; 
35 .@dmg 
36 += 
37 BaseLevel 
38 + 
39 30*getskilllv("AS_POISONREACT"); 
40 } 
41 bonus2 
42 bSkillAtk,"ASC_METEORASSAULT",.@dmg; 
43 } 
44 bonus 
45 bMaxHPrate,.@hpsp; 
46 bonus 
47 bMaxSPrate,.@hpsp; 
48 bonus 
49 bMdef,10; 
50 skill 
51 "BS_MAXIMIZE",1; 
52 bonus2 
53 bSkillUseSP,"ASC_METEORASSAULT",8; 
54 bonus2 
55 bAddClass,Class_All,4*.@a; 
56 bonus2 
57 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b; 
58 bonus2 
59 bIgnoreDefRaceRate,RC_All,20*.@c; 
60 bonus2 
61 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c); 					 |