| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 .@lvl 
5 = 
6 getskilllv("WM_GLOOMYDAY"); 
7 if 
8 (.@r 
9 = 
10 7) 
11 { 
12 .@val 
13 = 
14 10; 
15 } 
16 else 
17 if 
18 (.@r 
19 = 
20 5) 
21 { 
22 .@val 
23 = 
24 5; 
25 } 
26 else 
27 { 
28 .@val 
29 = 
30 2; 
31 } 
32 bonus 
33 bMaxHPrate,.@val; 
34 bonus 
35 bMaxSPrate,.@val; 
36 bonus 
37 bMatkRate,.@val+(4*.@lvl); 
38 bonus2 
39 bSubRace,RC_Player_Human,5; 
40 bonus2 
41 bSubRace,RC_Player_Doram,5; 
42 bonus2 
43 bSkillAtk,"WM_METALICSOUND",4*.@lvl; 
44 if 
45 (getskilllv("WM_FRIGG_SONG") 
46 == 
47 5) 
48 { 
49 bonus2 
50 bSkillCooldown,"WM_METALICSOUND",-200; 
51 bonus 
52 bAspdRate,10; 
53 } 
54 if 
55 (getskilllv("WM_LULLABY_DEEPSLEEP") 
56 == 
57 5) 
58 { 
59 skill 
60 "AL_HEAL",10; 
61 bonus 
62 bMagicHPGainValue,200; 
63 bonus 
64 bMagicSPGainValue,20; 
65 } 					 |