| Item Use Script | 
		
							 1 .@r 
2 = 
3 getrefine(); 
4 bonus 
5 bMdef,10; 
6 if 
7 (getskilllv("AS_GRIMTOOTH") 
8 == 
9 5) 
10 { 
11 bonus2 
12 bSkillAtk,"AS_GRIMTOOTH",50; 
13 } 
14 if 
15 (getskilllv("GC_CROSSIMPACT") 
16 == 
17 5) 
18 { 
19 bonus2 
20 bSkillAtk,"GC_CROSSIMPACT",5; 
21 } 
22 if 
23 (getskilllv("ASC_BREAKER") 
24 == 
25 10) 
26 { 
27 bonus2 
28 bSkillAtk,"ASC_BREAKER",50; 
29 } 
30 if 
31 (.@r 
32 =7) 
33 { 
34 .@delay 
35 += 
36 3; 
37 bonus2 
38 bSkillAtk,"AS_GRIMTOOTH",Baselevel; 
39 bonus2 
40 bSkillAtk,"ASC_BREAKER",Baselevel/3; 
41 bonus2 
42 bSkillAtk,"GC_CROSSIMPACT",Baselevel/30; 
43 } 
44 if 
45 (.@r 
46 =9) 
47 { 
48 .@delay 
49 += 
50 3; 
51 bonus 
52 bMaxSPrate,5; 
53 } 
54 bonus 
55 bDelayrate,-.@delay; 
56 if 
57 (eaclass()&EAJL_THIRD 
58 && 
59 BaseJob 
60 == 
61 Job_Assassin) 
62 { 
63 if 
64 (.@r 
65 = 
66 7) 
67 { 
68 bonus 
69 bMaxHPrate,20; 
70 bonus 
71 bLongAtkDef,35; 
72 } 
73 else 
74 { 
75 bonus 
76 bMaxHPrate,15; 
77 bonus 
78 bLongAtkDef,20; 
79 } 
80 } 					 |